Case Study: Club Alienware
Every three years, the Smithsonian’s Cooper-Hewitt, National Design Museum seeks out innovative work from across the fields of product
design, architecture, furniture, film, graphics, new technologies, animation, science, medicine and fashion for its National Design Triennial.
Apple, Boeing, Google and Pixar are just a few of the designers with displays at the 2006 exhibit. So SnowWorld, a virtual reality “game”
used to reduce the amount of pain felt by burn victims during recovery, was a natural fit for this year’s exhibit: Design Life Now.
SnowWorld is so powerful that viewing and interacting within it can lower a person’s pain perception by half. Victims with severe
burns often suffer from excruciating pain during rehabilitation, but the program immerses the patient in a virtual environment filled with
snow, penguins, snowmen, igloos and woolly mammoths. Pain requires conscious attention, so by taking the user’s attention away from the
pain, there is less attention available for the person to process the pain signals.
The Problem: Snow in a museum?
SnowWorld designers Hunter Hoffman, director of the University of Washington’s Virtual Reality Research Center, and Dave Patterson of
UW’s Harborview Burn Center, faced several challenges once their program was chosen for the Triennial. Normally, SnowWorld uses a virtual
reality helmet that immerses the user in the virtual world and the museum’s curator wanted patrons to be able to get that same immersive
experience. However, no attendant would be present, meaning that the exhibit would consist of an unsupervised helmet on a table.
Hoffman and Patterson opted for a mounted display, but in order to create a similar VR experience, the program would need a superior display screen,
a wide field of view and high resolution. This meant improving the resolution from 1,280x1,024 pixels to 2,650x1,600. SnowWorld needed a computer that
could handle this increase without experiencing lag, which can ruin the illusion or create motion sickness. And finally, Hoffman and Patterson wanted
to improve the SnowWorld software that hadn’t been updated since 2003. The new program needed to be rebuilt with more updated and realistic
graphics and computational animations – a tough challenge for any computer. Oh, and since it was an exhibition about design, it wouldn’t hurt
if the computer looked good, too.
The Solution: Aliens enjoy the snow too
SnowWorld’s developers opted for the Alienware Area-51 7500 desktop. The computer is powered by the Intel® Core 2 Extreme Quad Core processor,
which has four processing cores on a single die. In addition, the Area-51 7500 comes equipped with the NVIDIA GeForce™ 8800 GTX (the world’s
first DirectX 10-compliant graphics processing unit), up to 3 terabytes of storage and the latest DDR2 memory. All perfect to develop and run a detailed
and immersive virtual world for patrons and patients alike, without the problems associated with lag time.
The Results: Snow, coming to a hospital near you
With the processing power of the Alienware computer, Hoffman and Patterson were able to re-develop the program and make it even more realistic than its
predecessor. More snow, more details on individual flakes, more textures on the entire landscape and smoother animations enhance the virtual experience.
In addition, the system supports the resolution needed, and the computer is capable of responding to actions in real-time. In short, museum patrons are
able to have the same, if not better, experience as patients that use the VR helmet. The program even garnered recognition in a review by The New York Times.
Moreover, the improvements made to the program have clinical applications. Later this year, Hoffman hopes to begin treating American soldiers injured in Iraq
with SnowWorld, and he intends to take an Alienware system with him.
“I think Alienware and SnowWorld are an excellent match,” Hoffman said. “And it is fitting to use the stylish design of the Area-51 with
my SnowWorld exhibit, selected for its design. Not to mention the extraordinary speed and reliability that keep it from crashing. This exhibit at the Smithsonian
has been particularly challenging, to make an immersive VR exhibit that was world class, with no human attendant. If a computer crashes, it could spend some
hours frozen before someone from the museum came up to restart the computer. That doesn’t happen with the Alienware Area-51 7500s, which is why
they’re so critical.”